
Blood Storm - Summons an AOE of blood blobs down dealing 100% physical damage and setting decay and disease on enemies without physical armor.Raise Bone Widow - Summons a spider made of bones that lasts four rounds.Black Shroud - Summons a cloud of cursed smoke that setting suffocation and blinding.Grasp of the Starved - Summons an AOE of undead arms out of the ground that deals 250% damage and sets cripple on characters without physical armor.Silencing Stare - Destroys magical armor and silences those within a cone from the player.Infect - Deals physical damage and sets diseased for two rounds if the target is missing their physical armor.Raining Blood - Summons a cloud to rain blood and cause characters caught in the storm to gain the bleeding status if they do not have physical armor.Mosquito Swarm - Summon a swarm of mosquitos to attack a target dealing physical damage and causing them to bleed if they do not have physical armor.Blood Sucker - The player can absorb puddles of blood around them to heal themselves.
Terrain Transmutation - Trade the statuses on two different spots of land. The player bleeds poison and lasts for two days. #DIVINITY ORIGINAL SIN 2 BEST CLASS SKIN#
Poisonous Skin - Grants immunity to poison damage and halves the player's resistance to air damage.Flaming Skin - Grants immunity to fire damage, weakens the player against water-based magic, and causes the player to bleed fire.Flay Skin - Destroys magical armor and halves all resistances on a target.Medusa Head - Summons a head of snakes that give the player a petrifying aura and the petrifying visage skill.Summon Oily Blob - Summons an amorphous blob of oil to attack the player's enemies.It also removes burning, necrofire, poisoned, and bleeding. Skin Graft - Resets all of the player's cooldowns.Heart of Steel - Regenerates the player's physical armor.
Bull Horns - Summons horns unto the player's head granting them the skill, Bull's Rush. Tentacle Lash - Turns the player's arm into a tentacle and hitting a targeted enemy for 125% physical damage and setting atrophy on the enemy. Thick of the Fight - Grants the player a damage bonus for each character around them. Onslaught - Attack five separate times, each one dealing 60% damage. If the target dies within the next two rounds, the player will be healed and receive armor bonuses.
Whirlwind - Small AOE around the player dealing 100% damage to all within the area. Phoenix Dive - Teleport that deals fire damage to who the player teleports next to while clearing a non-cursed surface status. Enrage - Motivated a target critical hits for that player. Blitz Attack - Attack that teleports the player from one enemy to another adjacent enemy dealing 70% damage on each. Also clears non-cursed statuses from the ground. Battle Stomp - The player slams their weapon into the ground dealing 60% physical damage to enemies in front of them and knocking down those who do not have any physical armor. Battering Ram - Dash forward in a line that deals 50% physical damage and knocks down enemies who do not have any physical armor. If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be considered. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option. Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line.